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GAME DESIGN STUDENT

India McConville

I'm a UK-based game design student who plans to specialise in general game design, level design and narrative design.

In game image of my final year project - Hunt The Witch

Hunt The Witch

My Final Year Project - A narrative game that tackles stereotypes in storylines while educating players on real world issues.

FEATURED WORK

01

CINEMATIC

INDEPENDANT

I used Unreal Engine 5 to produce a game-ready cinematic with optimised high graphics and audio.

Watch the full video with audio here:

**https://www.youtube.com/watch?v=a8wt9utgNsI**

02

LEVEL DESIGN

Screenshot 2025-02-20 204133.png

INDEPENDANT

I designed and built my own CS2 map for competitive and casual play, with a large focus of balancing attack and defender playstyles. The map is called 'Movie', and is location on a large filming set.

The map is downloadable on the Steam Workshop under the name 'Movie'.

03

LEVEL DESIGN

Screenshot 2024-12-10 191406.png

INDEPENDANT

After researching and analysing sightlines in FPS games, I created a TF2 map that explores and utilises the knowledge I gathered. The map aims to create fair gameplay between long and short range characters.
The map is available on the Steam Workshop under the name 'Bridge'.

04

GAME DESIGN

Screenshot 2025-01-25 215120.png

INDEPENDANT

I used Unreal Engines editor for Fortnite to create my own Prop Hunt map. I designed the gameplay before implementing it into the engine, and uses Fortnite's existing assets to mesh the game fully.

The game is called 'Sakura Prop Hunt' and is available to play in Fortnite's creative world collections.

05

GAMEPLAY TRAILER

Screenshot 2024-05-17 143600.png

INDEPENDANT FOR A GROUP PROJECT

As part of a group project to make a vertical slice game, I was tasked with design which included constructing a gameplay trailer to advertise the game. I used UE5 sequencer and Adobe Lightroom to record and edit a range of gameplay scene and environments I had built myself.

06

UI DESIGN

Screenshot 2024-10-03 124040.png

INDEPENDANT

I developed my own UI system for a basic framework, which included an inventory, crafting system, ability hotbar and other 3rd person UI elements. I also created all UI assets myself in a pixel-art creator.

ADDITIONAL WORK

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