FEATURED WORK
01
CINEMATIC

INDEPENDANT
I used Unreal Engine 5 to produce a game-ready cinematic with optimised high graphics and audio.
Watch the full video with audio here:
02
LEVEL DESIGN

INDEPENDANT
I designed and built my own CS2 map for competitive and casual play, with a large focus of balancing attack and defender playstyles. The map is called 'Movie', and is location on a large filming set.
The map is downloadable on the Steam Workshop under the name 'Movie'.
03
LEVEL DESIGN

INDEPENDANT
After researching and analysing sightlines in FPS games, I created a TF2 map that explores and utilises the knowledge I gathered. The map aims to create fair gameplay between long and short range characters.
The map is available on the Steam Workshop under the name 'Bridge'.
04
GAME DESIGN

INDEPENDANT
I used Unreal Engines editor for Fortnite to create my own Prop Hunt map. I designed the gameplay before implementing it into the engine, and uses Fortnite's existing assets to mesh the game fully.
The game is called 'Sakura Prop Hunt' and is available to play in Fortnite's creative world collections.
05
GAMEPLAY TRAILER

INDEPENDANT FOR A GROUP PROJECT
As part of a group project to make a vertical slice game, I was tasked with design which included constructing a gameplay trailer to advertise the game. I used UE5 sequencer and Adobe Lightroom to record and edit a range of gameplay scene and environments I had built myself.
06
UI DESIGN

INDEPENDANT
I developed my own UI system for a basic framework, which included an inventory, crafting system, ability hotbar and other 3rd person UI elements. I also created all UI assets myself in a pixel-art creator.